![]() ![]() The game did a good job at making companions varied enough that we need to think who to pick for the situation. Getting to the top level trust with a companion is not only useful if you wish to romance them, but we also get talent bonuses from them, and on some occasions even this can vastly change the outcomes during crucial story events. We get to do their personal missions too throughout the game to help us build trust with them. Usually in most RPGs with companions, I end up finding some companion characters to be boring or unlikeable, but in Greedfall I felt that they’ve all been developed well and have realistic motivations. The companions are all interesting people and all are quite likeable (at least I found them to be so). ![]() There is Kurt, the hardened soldier (Coin Guard) Vasco, the ship captain (The Nauts) Siora, the talented druid (the natives) Petrus, the magic-casting priest (Theleme) and Aphra, the gun-wielding scholar (Bridge Alliance). There are 5 companions in Greedfall, each one from a different faction and with a different fighting style, personality, and motivations. Companions, Missions, and Side QuestsĪs with many RPGs, particularly other Spiders studio RPGs, we have companions who assist us in our missions and with whom we build trust and even possible romantic relationships. Once we get to the island of Teer Fradee is when things start to get really interesting as we have a much bigger place to explore with a variety of locations and people. The game admittedly does have a bit of a slow start when we’re still on the continent, and it can take a few hours for the story to really pick up if you choose to do every side quest that is available. The face customization here might not be quite as diverse as many AAA games, but it does give us more options than previous Spiders games. In the beginning we can customize the look of our character to some degree and to choose whether they’re male or female. So, unlike many other RPGs, we’re not some unnamed hero with no rank. We often have to use our name and status to gain leverage, apply influence, or win trust. Having such high position provides an interesting take on interactions with other leaders, as well as with commoners. We’re essentially the eyes, ears, and hands of the Congregation. We play as De Sardet, who is a legate of the Merchant Congregation and a cousin to the newly appointed governor of the Congregation’s colony on Teer Fradee. With many dying and their bodies being burned on the streets, the authorities began searching for a potential cure in the new lands, such as the island of Teer-Fradee where we spend most of the game. The main continent has been hit by a deadly disease called the Malichor, which is something akin to the Bubonic Plague. The main factions in the game are: Congregation of Merchants (which we’re part of), Theleme (zealous followers of a Christian-like faith), Bridge Alliance (Middle Eastern type scholars and scientists), The Nauts (the sea-faring people), The Coin Guard (pretty much your mercenaries that are hired as guards all over the cities), and of course the natives, all of which consist of a number of different tribes. Each faction has a history to it, as well as its place and influence on the rest of the world. Although there are big similarities to a real period in history, this is an entirely fictional setting with its own unique factions and with some fantasy elements, such as magic and unusual creatures. ![]() ![]() We get to see a clear contrast between the European-like colonists and the more nature-loving natives. Expect to see nobles in elegant robes, pirates, tribes led by druids and shamans, and a combination of sword fighting with arquebus and flintlock type guns. Let’s take a deeper look at this game and all that it offers.Īs mentioned above, the setting is reminiscent of the Age of Exploration era and colonization of the Americas. However, it seems over the years they’ve been refining their games, and now we have Greedfall, which came out a couple of years back. Most of their past games have been ambitious, with interesting stories and worlds, albeit with rough edges, particularly involving the combat system. I’ve been a big fan of Spiders Studio for many years now, after playing other titles by them such as ‘The Technomancer’, ‘Mars: War Logs’, ‘Bound by Flame’, and their collaborative effort with Cyanide Studio in ‘Of Orcs and Men’. However, the setting itself is fictional and with fantasy elements.Īlthough it may look like a triple A game, it was designed by a comparatively smaller studio from France, called Spiders, who have been making similar type of RPGs in the past. Its setting is very similar to the Age of Exploration period in history and particularly the colonisation of the Americas. Greedfall is a big, open-world RPG in similar style to Bioware, Bethesda, and Obsidian RPGs. ![]()
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